Religion: Difference between revisions
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<blockquote class="definition">'''Religion''' a complicated and flexible human institution | <blockquote class="definition">'''Religion''' is a complicated and flexible human institution typically setup by members of the [[Accumulating Class]] (think Roman Emperor Constantine), ostensibly to meet [[Essential Needs]] and [[Non-essential Needs]], but more likely to be part of the [[Regime of Accumulation]]'s [[Mechanisms of Compliance]]. A typical religious institution consists of social, ritual/practical, experiential, narrative/mythic, doctrinal, ethical/legal, material, and healing dimensions all geared toward the satisfaction of various human needs.<ref>Mike Sosteric, “What Is Religion” 2022, https://www.academia.edu/80934448/What_is_Religion</ref> | ||
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== Notes == | == Notes == | ||
Religion is often co-opted and controlled by members of the [[Accumulating Class]]. In this case, religion functions as an [[Ideological Institution]] designed to help propagate a specific [[Creation Templae]]. | Religion is often co-opted and controlled by members of the [[Accumulating Class]]. In this case, religion functions as an [[Ideological Institution]] designed to help propagate a specific [[Creation Templae]]. |
Revision as of 13:32, 30 August 2024
Religion is a complicated and flexible human institution typically setup by members of the Accumulating Class (think Roman Emperor Constantine), ostensibly to meet Essential Needs and Non-essential Needs, but more likely to be part of the Regime of Accumulation's Mechanisms of Compliance. A typical religious institution consists of social, ritual/practical, experiential, narrative/mythic, doctrinal, ethical/legal, material, and healing dimensions all geared toward the satisfaction of various human needs.[1]
Subclasses
Religion > Authentic Religion, Elite Religion
Syncretic Terms
Religion > Comprehensive Framework
Related LP Terms
Religion > Boundary Fetish, Boundary Problem, Narrative, Sacrilization
Non-LP Related Terms
Religion > Boundary Fetish, Boundary Problem, Narrative, Sacrilization
Notes
Religion is often co-opted and controlled by members of the Accumulating Class. In this case, religion functions as an Ideological Institution designed to help propagate a specific Creation Templae.
Religion is also an institution setup to help meet one or more of humanity's Seven Essential Needs.
Religion may be broken down into two sub-classes, Elite Religion and Authentic Religion. Elite religion prioritizes the needs of the Accumulating Class while Authentic Religion prioritizes Healing, Connection, and the Seven Essential Needs of humanity.
Religion is a notoriously difficult concept to pin down and, frankly, scholars have said some really stupid shit about it over the years, Sigmund Freud being a classic example. Freud believed that religion arises as a consequence of
- an expression of the son-father relationship (see totem and taboo, related to religions where "totem animals" become sacred)[2]
- the need to defend oneself against the "crushingly superior force of nature."[3]
- The "urge to rectify the shortcoming of civilization..."[4]
For a more fulsome discussion of definitions and issues, see What is Religion
Other Definitions
"Religion tends to be conceptualized as an external, community-based phenomena in which a particular organized set of beliefs, behaviors, and rituals are institutionalized by individuals sharing similar spiritualities."[5]
Footnotes
- ↑ Mike Sosteric, “What Is Religion” 2022, https://www.academia.edu/80934448/What_is_Religion
- ↑ Freud, Sigmund. The Future of an Illusion. New York: Anchor Books, 1961. p. 21
- ↑ Freud, Sigmund. The Future of an Illusion. New York: Anchor Books, 1961. p. 21
- ↑ Freud, Sigmund. The Future of an Illusion. New York: Anchor Books, 1961. p. 21
- ↑ Hodge, David R. “The Intrinsic Spirituality Scale: A New Six-Item Instrument for Assessing the Salience of Spirituality as a Motivational Construct.” Journal of Social Service Research 30, no. 1 (January 1, 2003): 41–61. https://doi.org/10.1300/J079v30n01_03. 42