Flow Experience

Revision as of 03:46, 8 June 2019 by Benjaminpritchard (talk | contribs) (fixed typo in definition)

A Flow Experience is an experience of being "totally involved" [1] in an activity. In this experience, Bodily Ego is set aside and Spiritual Ego takes control of the Physical Unit.

List of Connection Experience Types

Activation Experience, Aesthetic Experience, Ascension Experience, Awakening Experience, Birth Experience, Clearing Experience, Completion Experience, Death Experience, Deep Flow, Diminutive Experience, Dream Experience, Flow Experience, Forced Connection, Healing Experience, Intuitive Glimmering, Nadir Experience, Peak Experience, Plateau Experience, Push Experience, Rebirth Experience, Restorative Experience, Spiritual Catastrophe, Union Experience, Unity Experience, Zenith Experience

List of Connection Outcomes

Absolute Sensation, Activation, Alignment, Altered State of Consciousness, Ascension, Awakening, Beatific Vision, Bodhisattva, Breakthrough, Buddha Mind, Christ Consciousness, Clarification of Consciousness, Clarity, Consciousness of Presence, Cosmic Consciousness, Cosmic Religious Feeling, Daigo, Dark Night of the Soul, Direct Mental Interaction With Living Systems, Dissonance, Déjà vu, ESP, Ecstasy, Egoic Explosion, Emotional Cleansing, Emotional Satisfaction, Enhanced Creativity, Enhanced Intellectual Function, Enhanced Psychological Function, Enlightenment, Epiphany, Existential Terrors, Expansion of Meaning, Experience of Admixture, Feeling of Immortality, Flooding, Gifts of the Spirit, Glimpse, Gnosis, Healing, Improved Relationships, Insight, Intramonadic Communication, Kensho, Language, Liberation, Love, MEPF, Meanification, Moksha... further results


Flow experiences are generally weak Connection Experiences with a focus on personal content (see Connection Axes). The individual may or may not be aware of the "flow" of their Spiritual Ego.

Flow experiences are identified by Csikszentmihalyi.[2]

Flow experiences are typically associated with activities (games, mountain climbing, etc.) one is competent in. In a flow experience, one's attention becomes highly focussed on the activity, one merges with the action itself, one's becomes certain of one's actions.

Flow experiences are autotelic, meaning the motivation and joy is in the activity itself, and not in any end goal (like winning, or for money).

Csikszentmihalyi speculates about conditions that would encourage flow experiences. The gist is that the activity should neither be too simple as to induce boredom or too complex as to induce anxiety and self-doubt.


  1. Csikszentmihalyi, Mihaly. “Play and Intrinsic Rewards.” Journal of Humanistic Psychology 15, no. 3 (1975): 43.
  2. Csikszentmihalyi, Mihaly. “Play and Intrinsic Rewards.” Journal of Humanistic Psychology 15, no. 3 (1975): 41-63.